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I am the lead designer and I'm responsible for the overall design of the game from story line to level design. It should really be noted that I rely on a lot of people in the team and try and use their expertise in areas that they are strong in.
It's creative, which for me is the most important thing . Bad points, the pay and the hours, but I don't really mind the hours.
By accident. I did my degree in Film & Animation and then worked as an independent filmmaker in London for a few years. During this time, to pay the rent, I worked for Simis (Ku Ju) as a games tester and observed how the industry worked, but I had no desire to work full time making games as I was trying to make films. After struggling to make the films I wanted to for many years I became disillusioned with the film industry and family commitments i.e. the birth of my son meant that I had to have a steady income. Looking for a job that is creative, in which you can push your boundaries is near impossible to find and I was lucky to stumble across this job and even luckier to find a company that was willing to take on a none industry experienced person.that up.
I think my happiest moments have been watching the team come together and start working as a group. This is our first project and it is flawed but the next game we do will be full of happy moments as it will be perfect.
Pong on Intellivision, I think. I was about 6 or 7 I can't remember.
Super Frog on the Amiga (500).
I'm still playing Tekken 3 - it's just great.
Hellgate on the Dreamcast and Metal Gear Solid 2 - even though it is on PS2.
CARS.
Films like "Solaris", "Stalker" and "Legend Of The Holy Drinker" and on a more commercial footing "Eat, Drink, Man, Woman" - and the fact that films like these are still made in spite of the floods of American low brow shit.
My advise to people looking to get into this industry is to show creativity. Huge amounts of it, because that is what this industry thrives on.
As you may have already guessed I come from the film industry and my love of film and the film process is in my blood. The cross over between film and computer games is becoming smaller and it is my hope that this trend continues. Who knows where it will end?
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